﻿using System;
using System.Diagnostics;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input.Touch;
using GauntletFramework.Input;
using GauntletFramework.StateManagment.Menu;
using GauntletFramework.StateManagment;

namespace GauntletFramework.Games.TestGame2
{
    public class Test2GameStarter : GameStarter
    {
        public Test2GameStarter()
        {
        }
        public override string Name { get { return "Test2!!!"; } }

        public override State CreateGame()
        {
            return new Test2();
        }
    }

}
